THE TRUFFA new GAME OF THE SECRET IDENTITY hector vargas ASTERION PRESS age 14th
THE SCAM new GAME OF IMAGE' SEGRETE hector vargas ASTERION PRESS age 14 th br />
The Scam: secret identity game!
Hector Vargas had built a multibillion-dollar empire through a series of ambiguous promotions and crooked economic strategies. But his life ended somewhat ingloriously when a champagne cork planted straight into his trachea, choking him before anyone could help him. Now you have a chance to inherit his immense fortune. All you have to do is prove yourself worthy of it, proving that you are as cunning, ruthless and deceitful just as he was.
The scam , from 3 to 6 players will assume the secret identity of a family member or acquaintance of Vargas. Regardless of your true identity, your goal is to eliminate all competitors by discuring them... but if you make a false accusation you will be eliminated from the game. If you want to make well-founded allegations, you'll need to accumulate resources and spend them investigating other players. In order to achieve victory, you will have to avoiduse others and formulate yours with caution, while convincing all the other opponents of the likelihood of your lies.
Hector Vargas had amassed his fortune by illicit means, so it is natural for his family and servants to resort to unclean tactics to inherit it. At the beginning of the game you own nothing but your secret character, endowed with his true identity, and a certain amount of money, prestige or evidence. You'll have to spend some of that money, prestige, and evidence every time you want to investigate one of your rivals, so you'll need to acquire more resources than the ones you're dealing with. This may require some... ploy.
Pbut you'll have to grab that prestige marker, however, you'll have to make it franca. Another player may suspect (or even know) that you are not the Far Cousin and exclaim "Scam!", blocking your action. In that case, all would-be estates will have the opportunity to discuss with each other and vote to decide whether you told the truth or lied. If they believe you, it doesn't matter whether or not you've told the truth: you can proceed and reclaim the resource. But if the vote decrees that you have declared the fake, you will have to confess and lose both the opportunity to acquire the asset and the opportunity to impersonate the Distant Cousin in the future.
If forYou're really the Distant Cousin and you weren't believed, in that case you're going to win the game. With each statement you make, you have several choices to make. You can tell the truth and use only your character's privilege, or you can lie in order to get the resources you need. If you tell the truth, you're going to benefit when others think you're lying. If you lie, you'll want to convince others that you're telling the truth.
You won't just amass resources to eliminate your opponents. You're going to have to investigate them, find out their true identities, and accuse them of lying. To investigate an opponent, spend a money counter, a prestige marker and a test counter and choose your target. That player will have to offer you four suspicious cards: one that matches his true identity and three special choicesyou to mislead you. This information may be incomplete, but in combination with further investigation and the claims obtained from the other characters' false statements, you may be able to accuse someone based on solid conjecture or even certainties.
Formulate your accusations by selecting the suspicious card that you think represents your opponent's true identity and hand it over in secret. The adversary will have to reveal whether the identity you gave him coincides with his or hers, but without ever declaring what identity it is. If your accusation is correct, the opponent is eliminated from the game and the secret identity remains intact. If your accusation is false, you've just self-eliminated from the game.
With thisYou three actions and seven possible identities, you and the rivals with whom you contending Vargas' luck will weave a complicated canvas of deceptions in an attempt to outsmart each other. You can also include immunity in the game, which will prevent other players from stealing your assets. Of course, every time you use immunity, someone can always say "Scam!", so make sure you find the right balance between truth and lies in doing so.
INDAGA ON THE RIVALS
During a game of The Scam, players will make various statements in order to use the privileges of certain characters. Declarations allow you to accumulate resources and confuse ideas withpours on your true identity. In a game of bluffing and betrayal, it is inevitable that players will make implausible statements sooner or later. When this happens, the most shrewd players have various methods at their disposal to challenge the statement. You can exclaim "Truffa!" and submit the uncertain statement to a group vote. However, if the statement is true, the accuser automatically wins the game and luck. Although teamwork can come in handy in certain situations, never forget that only one person can inherit Vargas' fortune... so it's better to work alone. You can make an accusation, but if you don't have enough information to give you a modicum of certainty, you may find yourself eliminated.
FintanYou have resources to spend, you can investigate as many times as you want in your turn and target the same subject several times in the same turn. This allows you to collect secret information that will help you plan and determine strategies. By ingeniously calculating the timing of your investigations and thinking carefully about the information you have accumulated over the course of the game, you will be able to conduct more well-founded allegations and manipulate events until you get your hands on Vargas' fortune.
In a ruthless game like The Scam, full of opponents trying to thwart you and usurp what you deserve toevery occasion, nothing is as simple as it seems. If you are the subject of an investigation, you can (indeed, you should!) use it to your advantage. The chances of misleading the investigator abound!
One possible strategy is to include identities with privileges in the Suspects deck that you want to use in later turns. For example, if you really want to use Butler's privilege, you can choose to place the identity in the assortment you will give to the investigator. Then, when you later declare that you are the Butler, it will be more unlikely that anyone will suspect your identity.
Natur, N.Y.you have to be careful not to disclose too much information voluntarily. If you are investigated multiple times by the same person, you will do well to include the same false identity to prevent them from inferring your true identity too soon.
In the ruthless struggle for the riches of Hector Vargas, lies are everywhere and the truth is elusive. You know who your rivals are and you suspect they may be someone very different from what they claim to be. Declaring that you are someone else for you is much more profitable cdeclare your true identity. Neem>The Scam
Will you be shrewd enough to peek through the devious plots and ingenious traps of your opponents? Can you come up with a fallback plan for every incident? Only one of the devious conspirators gathered at the table will be able to get their hands on Vargas' fortune... Can you win?/p>
Content: 7 character cards - 7 suspicious cards - 1 scam card - 6 consultation cards - 27 resource counters - 25 impostor counters - 1 regulation.