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RESORENCES of the reinassance EDITION ITALIANA GamesWALLACE age 14th
REinassance EDITION ITALIAN GamesWALLACE age 14th br />
Players: 3 - 6 Duration: about 120 minutes Age: 14th
S Italian edition of Princes of the Renaissance- Martin Wallace's famous game.
Principles of the Renaissance is set in the Italian Renaissance.
Each player plays a Conductor of a family, such as Gonzaga or d'Este, There are in the game the 5 major cities: Venice, Milan, Florence, Rome and Naples.
These are not controlled by a particular player, but all players can take the city's "interests" to heart during the game.
Each city different tiles, many of which represent a historical character like Lucrezia Borgia or Lorenzo dei Medici.
Each tile has its own special powers linked to the character depicted.
So CaesarBorgia will help you in the intrigues, metre a merchant of Venice will increase your income./p>
These tiles will also give you victory points depending on the status of the city at the end of the game.
The status of a city will change as a result of a war.p>
When two cities fight, they both need a Conductor to fight for them./p>
Players take part in an auction, offering influence points, to decide who will represent the city./p>
The outcome of a war will depend on a bit of luck and the size of each player's army./p>
You are also paid to fight, no matter what the outcome of the war.
So players can turn the influence into gold, which can be used to acquire new city tiles.
A game about the Italian Renaissance cannot be complete without deception and intrigue."/p>
Players can purchase treasonous cards, which will allow them to perform treacherous actions such as stealing influence, bribing troops, or alienating players from an auction.
But the game also allows you to be devious in other ways, perfectly legal.
Making sure wars follow the course you prefer is an important part of the game and it's not always the player with the strongest army to win the fights.
If you want a city to be defeated, then become its Leader and make sure you have a bad army or use theand Treason Tiles to bribe your own troops.
It is also possible to become Pope and form Sante Allenaze (e.g. joining one of the parties in a battle).
Do you want to have the Pope on the "right" side? Why not bribe him?/p>
It's up to the players to decide how to agree everything has a price!
But the game doesn't oblige you to negotiate and it works great without negotiations, even if these are still an intriguing way to explore.
On the occasion of the release of the new English edition of this now no-none-of-the-art modern classic, here is the full Italian edition (box, regulation and all the other components inside the basic box in Italian)./p>
Here's what you'll find in the new edition of Renaissance Principles:
- 1 Board (slightly larger than the original edition)/li>
- 6 Family cards (now include an alternative "B-side" for Family Power Cards, which involves twice as many options as the original!)
- 24 Troop Tiles
- 12 Event Cards
- 36 City Tiles/li>
- 25 Betrayal Tiles
- 1 Papa Card
- 5 City Status Indicators< a0>/li>
- 2 Attack/Defense Indicators (1 each for Attacker/Defender)
- 1 War Indicator
- Many Gold Tokens
- Many Flu Signals
- Victory in War
- 1 Attack die (d6)
- 1 Defense die (d6)
- ... and of course, a sturdy box to hold all this!