PYTAGORA educational math game

€14.90
VAT included

 Age: 5 +: players: 2-4;   


With the Pytagora puzzle pieces you can play six different games. In addition to the actual game, described below, have been designed five other games to allow smaller children, starting already from 5 years, have fun and learn with Pytagora.

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Last items in stock

Age: 5 +: players: 2-4;   

Content:
126 piece Jigsaw, plastic and sponge-like material
the puzzle pieces green contain the numbers: even numbers have a white sheep, while odd numbers are the black sheep
the pieces of puzzle of purple color contain an arithmetic operator:
signs = +-x:
4 wooden leggìi to keep their PCs ordered and not visible to other players
1 bag to mix and draw the words
1 instruction booklet with the rules of the game

With the Pytagora puzzle pieces you can play six different games. In addition to "true game", described below, have been designed five other games to allow smaller children, starting already from 5 years, have fun and learn with Pytagora.
The quartino, which you can download from this page, apart from the "classic" game are described:
"Up and down", with its two variations "left and right" and "odds and evens", to train the number sequence
"More or less", to play with the additions and subtractions
"Multiplication tables!" to rediscover the multiplication tables in a whole new way and fun

And here follows a summary of the rules of the game Pytagora "classic":
all players begin the game with its own set of tenpieces;
also be taken and placed in the center of the table so many signs of equality as there are players
during deployment, the first piece with a number from 1 to 6, which is assigned to each player becomes his "nut": is isolated from the other pieces and left uncovered in front of the lectern. The value of "nut-number" also constitutes, for each player, the corresponding initial score.
Starts the game the player who has the "nut", and then it proceeds clockwise
at their turn each player must compose their own arithmetic equality, and then fish out of the bag, many pieces it has just brought into play, so to get back to having 10 pieces ahead of the next round of play. The score is calculated as follows:
1 point for every piece
the multiplication is 2 points instead of 1, while the Division is worth 3 points instead of 1
When used as a number ten is 2 points instead of 1, such as the number 2 in the equality 7 x 3 = 21. Similarly, when used as a hundred vale 3 points instead of 1, as thousand 4 points, and so on
1 point for every crossing with other equalities
at your turn you can compose new equalities or modify those already created previously; the Equalities you can cross between them, provided that the number of rows and columns are not in contact with one another
the rules define preciselyWhat are the accepted and equality as not allowed. Here are some examples:
It is assumed one and one equal sign: 2 + 2 = 4 is valid,
but it is not 2 + 2 = 4 = 3 + 1
shall be permitted to use zeros as invariants for addition and subtraction: apply both 2 + 0 = 2 and 2-0 = 2
shall be permitted to use an invariant under multiplication and Division: apply both 3 X 1 = 3 is 3: 1 = 3
zeros are not allowed at the beginning of a number: 2 + 2 = 04 invalid
It is not possible to divide any number zero: 0: 123 = 0 is not valid
wins the game who first reaches or exceeds the score established as goal, regardless of who has started first. It is recommended that you define, how to score goals, 35 points threshold

8032591781008

Specific References

EAN13
8032591781008
2 Items