Carcassonne game
  • Carcassonne game
  • Carcassonne game
  • Carcassonne
  • Carcassonne
  • Carcassonne game

CARCASSONNE United Games EDITION ITALIAN 2017 board game STRATEGY age 8th

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CARCASSONNE United Games EDITION ITALIAN 2017 board game STRATEGY age 8

"""""Apple-style-span"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""&        Duration: 40 min


CARCASSONNE United Games EDITION ITALIAN 2017 board game STRATEGY age 8

"""""""""""Content: scoreboard, 40 colored wood tokens (8 per color), 72 modular tiles and regulation.

"""""Apple-style-span"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""&        Duration: 40 min

It's not just the name of a city in southern France. It has become a symbol of the fight against herss led by the medieval church. The fortified citadel, one of a kind, is surrounded by a very beautiful and intricate landscape. Players place tiles that contain the elements of the landscape (cities, monasteries, roads and fields) expanding it at each turn. With their followers (knights, monks, thieves and peasants) players try to permanently extend their influence over the individual areas and in this way they get victory points. Bravo the player who manages to keep his followers for the hottest stages of the game...

CARCASSONNE – A simple and long-lasting strategy game, it delivers new challenges to every game.

""""""Apple-style-span""""&">;"""""Apple-style-span"""""List of game items: 72 Landscape Tiles, 40 Wooden Followers, 1 Scorecard, 1 Rule Booklet.

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""""""Apple-style-span""""">Inspired by the medieval city of the same name French, it's a composable map game (a sort of "Domino") in which the dashboard is created players themselves during the game; This, in addition to being the main strategy, guarantees always different matches

"""""Apple-style-span""""">The aim is to score more victory points than your opponents before you run out of steam. game.

"""""Apple-style-span""""""The Game:

""""""Apple-style-span""""">Each participant has seven counters (the eighth is used for points) to be placed on the board to delimit the"owned" zones. The tiles, mostly all different from each other, depict (also in mixed form): fields, cities, streets and monasteries. When a player places a card, they can also place one of their counters on it in order to earn points. The counters thus placed will have a different value depending on the type of terrain on which they insist.

&span class"""""""Apple-style-span""""">The counters on roads and cities increase their value in relation to the length/size of the work; the biggest difference, however, is in the the fact that an incomplete road, at the end of the game, still has a value, while an incomplete city gives only half the points. The counters on roads and cities can also be recovered and reused throughout the game, so they can have a superior strategic value. The counters in the fields, on the other hand, are counted at the end of the game; so if it's true that they have greater potential, it's also true that they can't be reused.

"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""& can only be placed in free zones (where no other player has put his) but, later, during the composition of the map, they can beconflict with other players, forcing you to split your scores if not lose them altogether. With this in mind, monasteries, which reside on a single card, should be considered, thus ensuring that the score will be only yours; the downside is that it will be more difficult to get high scores.

""""""Apple-style-span""""">Other conflict situations are created when the tiles are placed: established that cards cannot be arranged by creating unreal situations (e.g. a road that ends in a meadow), you will find yourself fixing tiles that could favor your opponents or that will give way to discussions.

&apexpand class""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" the impact of luck, as well as starting with a monastery each.


&""""""Apple-style-span""""""">The gameIt can be tackled essentially in two ways: with an almost chess-like attitude whereby each move is weighed indefinitely or in a very "light" way making it a very smooth game. This aspect - which can change the type of game a lot - is very much related to the players who make up the table.

"""""""""""">In chess perspective, Carcassonne reaches the absolute heights in two players, where it practically turns into a strategic.

""""""Apple-style-span"""""""""""""""""""""""""""""""""""""""""""""""quot;"""""""quot;"quot;"""""quot;"""""""quot;"""""""" her captivating and sympathetic robes. Often we will tend to underestimate the power of the farmers who can bring real carts of points at the end of the game.

&""""""Apple-style-span"""""">This is one of the most successful and best-selling games in the world (as evidenced by the many expansions that, however, in some cases, distort its mechanics

""""""""""">Winner in 2001 of Spiel des Jahres.

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Specific References


Data sheet

8th, 12th, 10th

Specific References