Content: scoreboard, 40 colorful wooden pieces (8 colours), 72 modular tiles and settlement.
Age: 8 +: players: 2-5; Duration: 30-45 min.
Inspired by medieval French city of the same name, it is a sectional map game (a kind of "Domino") in which the bridge is created by the players themselves during the game; This, in addition to being the primary strategy, guarantees matches are always different.
The aim is to score more points win of your opponents before they sell out all the tiles that make up the game board.
Each participant hasseven markers (the eighth uses points) to be placed on the Board to delimit the areas "owned". The tiles, mostly all different, depict (also mixed): fields, cities, streets and monasteries. When a player places a tile, it can also place one of his tokens on this in order to earn points. So counters placed will have a different value depending on the type of terrain on which they insist.
Counters on roads and cities to increase their value in relation to the length/size of the work; the major difference, however, lies in the fact that an incomplete road, at the end of the game, has a value, while an incomplete City gives only half the points. Counters on roads and cities can also be recovered and reused in the course of the game, so they have a higher strategic value. Counters in the fields are counted at the end of the game; so if it is true that they have a greater potential, it is also true that cannot be reused.
All these categories of markers can be placed only in free zones (where no other player has put his) but, later, during the composition of the map, might be in conflict with those of other players, forcing you to divide the scores if not to lose them altogether. From this point of view should be considered the monasteries, residing on a single card, ensuring that your score will be only yours; the downside is that it will be more difficult to get high scores.
Other situations of conflict you create at the time of the placement of tiles: you know that you cannot place tiles creating unreal situations (e.g. a road that ends in a meadow), you will be placing tiles that could facilitate your opponents or that will give rise to discussion.
There is a Variant that allows players to hold 2/3 cards, so you can have a greater range of choices and reduce the impact of fortune, as well as beginning with a monastery at the head.
The game can be faced essentially in two ways: with nearly every chess move is endlessly examined or in a very "light" making it a very smooth game. This aspect-that can change the game-type is essenzialmenete linked to the players that make up the table.
In Carcassonne, chess reaches the absolute peaks in two players, where practically turns into a strategic.
In part this is a great "open track" for inexperienced players (mind you not to have a "shark" at the table otherwise there will be no game) for its attractive and nice clothes. Often you will tend to underestimate the power of peasants who at the end of the game can bring real handcart loads of points.
It is one of the most successful games ever and the most sold in the world (this is demonstrated by the numerous expansion which, in some cases, they distort the mechanics).
2001 winner of the Spiel des Jahres.
Review comes from "La tana dei Goblin"
Language-neutral game, no text in the game.