SCYTHE Kickstarter COLLECTOR's EDITION game numbered copy 810/11320 numbered copy COLLECTORS
SCYTHE Kickstarter COLLECTOR's EDITION game numbered copycopy
COLLECTORS numbered players: 1-5 duration: 115 minutes age: 14 +
SCYTHE-COLLECTOR's EDITION-Numbered copy: 810/11320.
Designed by James Stegmaier, art and worldbuilding by Jakub Rozalski.
Scynthe is a competitive 4 x game set in an alternate-history 1920s.
It is a time of farming and war, broken hearts and rusted gears, innovation and valor.
The ashes from the first Great War still darken the snow in 1920s Europe.
The capitalistic city-state known simply as "The Factory", which fueled the war with heavily armored mecs, has closed its doors, drawing the attention of several nearby countries.
With characters from five factions converging onto a small but highly desired swath of land, who will gain fame and fortune by establishing their empire as the leader of Eastern Europe?90% LANGUAGE INDEPENDENT COLORBLINDED FRIENDLY-
Created by lead designer Jamey Stegmaier with the assistance of Morten Monrad Pedersen (one variant) in the stark but beautiful world of artist Jakub Rozalski, Scythe successfully funded by Stonemaier Games via Kickstarter from October 13-November 5 and will be released in August 2016 (international versions released in mid-October).
(1-5 players, 115 minutes) is a board game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor.
In Scythe, each player represents a fallen leader attempting to restore their honor and lead their faction to power in Eastern Europe. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.
Each player begins the game with different resources (strength, victory points, movement capabilities, and popularity), their choice of several faction-specific abilities, and a hidden goal. Starting positions are specially calibrated to contribute to each faction's uniqueness and the asymmetrical nature of the game.
Scythe gives players almost complete control over their fate. Other than each player's individual hidden objective card, the only elements of luck are encounter cards that players will draw as they interact with the citizens of newly explored lands and combat cards that give you a temporary boost in combat. Combat is also driven by choices, not luck or randomness.
Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict, there is no player elimination, nor can units be killed or destroyed.
Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one factionmultiple times.
SCYTHE-COLLECTOR's EDITION: Scythe (regular) + 6 + 4 + 4 Encounter Cards Cards Factory Objective Cards + 3 Power + 4 plastic containers for easy storage resource Dials and setup + 80 custom metal coins: 1 (x25), 3 (15), 5 (15), 10 (15), 20 (x 10) + 1 game board extension for 50% bigger hexes (312x818mm) + 80 realistic resource tokens (these replace the hardwood resource tokens) + individually numbered box (152/10000).
Components (promo content and stretch goals are included in the above list):
Global components: 2 rulebooks (regular & Automaton), 1 quick-reference guide, 1 game board, 1 achievement sheet, 1 game board extension, dual-layered 5 Player Mats, 80 realistic resin resource tokens, 80 custom metal coins, 80 cardboard coins, 4 plastic containers, 12 cardboard multiplier tokens, tokens, 6 12 bonus tiles, cardboard structure 42 encounter combat cards, 27 objective cards, cards, cards factory 18 36 encounters , 5 5 power dials riverwalk cards, quick-start, auto-31 cardsin cards, 2 plastic clips.
Faction-specific components (total for all 5 factions): 20 mech 5 5 characters miniatures, miniatures, Mats, custom wooden action tokens, 5 Faction 5 custom wooden popularity tokens, 5 custom wooden power tokens, 5 custom wooden star tokens, 5 custom wooden structure tokens, 5 custom hardwood recruit tokens, 5 custom wooden worker tokens, 30 wooden technology cubes.
Card sizes (for sleeves-this includes all cards in the Kickstarter versions):
44x67mm: 42 cards
57x87mm: 58 cards
70x110mm: 64 cards
- 14 +