ROLLING CUBES DO YOU PLAY ENGLISH word game in English CREATIVAMENT from 6 years educational
Age: 6th players: 1-6 duration: 15-25 minutes< a0>br/>
Rolling CUBES is a family of fast, compelling and educational games.br/>The 3 different boxes contain 13 FSC wooden dice® on which there are Italian words, English words or numbers and operations. With each box you can make three different games – from 2 to 6 players – and also a competitive solitaire based on the famous strategy game Yahtzee.
With Rolling Cubes "Do You Play English?" roll the 13 dice and try to compose a phrase of meaning accomplished in the English language, as long as possible. Train and improve your English, without having to resort to vocabulary!br/>
HOW TO PLAY: THREE GAMES PLUS ONE
With each of the three Rolling CUBES boxes you can make four games: three company games and a fourth game that can be played both between friends and as solitaire:
ONE AT A TIME
At each turn, all players roll the dice, one after the other clockwise. The first player rolls all 13 dice and creates a phrase (or equality) with the words (or numbers and operations) indicated by the dice, using as many as possible and moving them to help you find the best-scoring combination: 1 point for each word. The winner is the first to reach the finish line score.br/>ALL TOGETHER
All 13 dice are thrown, which are left onThe game table, clearly visible to all players. Without moving the dice, each player creates their own combination, as long as possible, and writes it on a sheet. When everyone is finished, the score is read and assigned. Also in this game wins who first reaches the finish line score.br/>THE LAST WORD / THE LAST DADO
The first player rolls all 13 dice and creates a valid combination with the dice. The player on his left only raises the unused dice and tries to compose a new combination, using ALMENO a new die. The dice of previous shifts cannot be changed, but they can be moved anywhere else in the new sentence or equality. It goes on with fewer and fewer dice, until the casteper can no longer add any new dice: the turn who put the last nut wins.
It's a reimagining of the strategy game of the same name. For those who have already played it, just say that instead of the 13-16 combinations (depending on the variants), in this case you have to make only 5. Each combination is a phrase or an equality that must satisfy particular characteristics. For example, a phrase with three dice of the same color (TRIS), or an equality with a number greater than 100p>