WHAT SCIENTIST ARE YOU?

€33.00
VAT included

Age: 8th: Players: 2-6;   

Each player aims to physically enter his 6 colored pieces in the 6 three-dimensional classrooms dedicated to different sciences because; become students and, possibly, professors.

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Age: 8th: Players: 2-6;   
br/>Content:
6 3D classrooms with the representation of SEI Sciences
1 library (card-carrying) knowledge container
80 test cards, each containing:
on the front: 6 tests (one for each Science) and 1 Why< a0>br/>on the back: the solution of the 6 tests and the explanation of whybr/>36 FSC wooden tokens (freshman, student or professor)
6 FSC wooden chairs
1 Instruction Sheet with Rules of the Game... IN SEI simple steps


Each player aims to physically enter his 6 colored pieces in the 6 three-dimensional classrooms dedicated to different sciences because; become students and, possibly, professors.

The goal of the game is to add as many points as possible.
Points are earned thanks to the teachers and students in the classrooms at the end of the first phase of the game, and by the ability to name predefined words in the discursive explanation of a great Why of science.
But let's go in order.

At each turn of the game one of the players chooses a science (the classroom in which you play) and the mode in which the test will take place by choosing between "Interroga", a collective test involving the other players, and "Reply", an individual test by definition more Risky. Either way, the player on duty can aspire to become Profealthough clearly this will happen more frequently with risky individual tests."br />Both Question and Reply tests can also result in the tokens being removed from the game.
The first phase of the game lasts until all six professorships have been occupied or there are no more freshman pawns or students who can still "make a career."

Then begins the final phase of the game, which requires each player to explain in the most complete way possible a great Reason of science.
Given that each player can explain only one Why and must try to respond to what he feels most "prepared" on, the order in which these Whys are proposed to players comes from the results of the first phase giving a preemption on the various responses to the professors in charge and, in general, who was best ranked.

It can be said that the secret to being included in this game is to be able to reason aloud because this allows you to make a contribution both in the group tests of the first phase, as in the explanation of why.

8032591783538

Specific References

EAN13
8032591783538
2 Items