SILLABANDIA educational game words alphabet syllables age 4th Creatively
Age: 4th: Players: 2-4;
Sillabandia - Content of the game
252 pieces of plasticized puzzles and spongy material to last longer than traditional cardboard and to make it easier to attack-and-detach during the course of the game: 240 pieces contain a syllable and 12 are Jolly pieces
54 cards with 108 illustrations divided into 4 difficulty levels
1 scorecard paper with two different circuits
4 colored wooden pieces FSC
12 slippers (3 per color) in FSC wood
1 nut 6-sided
1 bag to hold die, pawns and scorecard scheers, once the box is opened
1 inner cross-shaped divider to keep the pieces divided into the 4 colors corresponding to the 4 difficulty levels
1 quartino instructions with the rules of the four games (CIRCUITO, WHITEAND THE NANI WEEKS, DOMINO SILLABA and CRUCI-SILLABA) and the map with 108 illustrations
Sillabandia is a game for children from the age of 4. Together with FONOLANDIA and PAROLANDIA OF THE PICCOLI completes our trilogy of games dedicated to bed-writing.
The main novelty of this box is the contemporary presence of images (108 on 54 cards) and symbols (240 syllables plus 12 jokers).
With these m"Tools" you can invent countless other games, in addition to the four described in the quarter instructions.
The basic game is called CIRCUITO and is very simple: a real circuit is prepared, with syllables as boxes and illustrations on the cards at the different groups of syllables. On this very special playing path players have to go hunting, with their own colored token, syllables to discover, earning more points when the syllable guessed is the last of the word. For this game, as well as for DOMINO SILLABA and CRUCI-SILLABA, the special scorecard card is used to keep track of the score with its stackable descheons.
The other three games described on the instruction quarter use illustrated cards and puzzle pieces with syllables together or separately, to propose game modes also very different from each other, but always fun and exciting for the child. They are all game mechanics designed with the speech therapist and aimed at training the phonological competence of the child, and to stimulate him to reflect on the sound structure of the words and
on their syllabic subdivision... In fact, it is by playing that the child trains at the phonographic correspondence of the identified syllables.br/>To gradually train the child to the phonological decoding and subsequent graphic recognition, the game's 240 syllables were divided into four levels of diffdetailed on the syllables page.br/>As explained by Grazia Rigamonti, the speech therapist co-author of the game, the mode of recognition of the syllable can vary from game to game, and even within the same game you can go from the simple loud pronunciation of the syllable, gradually to its graphical representation.